AI Insights · Timothy · April 2024
Top 5 Business Games on iOS in Europe Q1 2024
Discover the performance of the top 5 business games on iOS in Europe during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw notable performances from the top 5 business games on iOS in Europe. Here's a detailed look into the trends for Idle Lumber Empire - Wood Game, Idle Office Tycoon-Money game, My Perfect Hotel, Grand Hotel Mania: Management, and Outlets Rush.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced fluctuations in weekly revenue, starting at approximately $112K in early January and ending at around $70K by late March. Weekly downloads peaked at 30.5K in early February before declining to 14.9K by the end of the quarter. Weekly active users began at 75K and saw a steady decrease, reaching 42.5K by late March.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited saw a significant decrease in weekly revenue from $67.5K in the first week of January to $17.7K by the end of March. Downloads peaked mid-January at 145.7K and declined to 30K by the end of the quarter. Active users started at 231K, peaking mid-January at 243.9K before dropping to 112.9K by late March.
My Perfect Hotel from SayGames LTD showed a steady decline in weekly revenue from $59.6K in early January to $19.2K by late March. Downloads started strong at 298.1K but decreased to 98.8K by the quarter's end. Active users followed a similar downward trend, starting at 829K and dropping to 323.4K.
Grand Hotel Mania: Management by MY.GAMES B.V. had a more stable performance in terms of revenue, starting at $22K in early January and ending at $26.2K by late March. Weekly downloads saw a decline from 22.5K to 8.3K over the quarter. Active users started at 122.2K, with a minor decrease to 98K by the end of March.
Outlets Rush by Supercent, Inc. demonstrated strong performance with weekly downloads beginning at 566.8K in early January and ending at 175.5K in late March. Revenue started at $22.3K, peaking at $20.4K in early February, and settled at $11.5K by the quarter's end. Active users began at 1.16M and increased to 1.23M by the end of March.
For more detailed insights and data on these and other apps, visit Sensor Tower.